VR Integrated Heritage Recreation Using Blender and Unreal Engine 4【電子書籍】[ Abhishek Kumar ]

VR Integrated Heritage Recreation Using Blender and Unreal Engine 4【電子書籍】[ Abhishek Kumar ]

SHOP:楽天Kobo電子書籍ストア
7,292円
(税込) (送料込) (カード利用可)

楽天市場で商品詳細を見る

<p>Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software.</p> <p>Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create.</p> <p>You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines,you can digitally recreate historical setting...楽天市場のショップで商品詳細の続きを見る

Copyright © 本・雑誌・コミック館 送料0円.com 2009-. All Rights Reserved.
Supported by 楽天ウェブサービス  特定商取引法に基づく表記